MyFunMix Presents
‘EQUALS’ Card Game
Dive into a world where strategy meets arithmetic.
Why ‘EQUALS’ ?
Engaging Gameplay
Experience the thrill of forming equations and outwitting opponents.
Educational Value
Enhance your mental math skills while having fun.
Versatile
Perfect for family game nights, schools, parties, and more.
‘EQUALS’ Card Game Rules
Objective: Players aim to get rid of all their number cards by forming valid mathematical equations using the plus and minus operators. All elements of the equation, including the resulting number, must come from the player’s hand.
Deck Composition: The game consists of 66 cards:
- 4 sets of numbers 0 to 9 (40 cards)
- 6 plus operators
- 6 minus operators
- 6 plus/minus operators
- 4 wild number cards
- 4 reset cards
Setup:
- Shuffle the deck of cards.
- Deal 6 cards to each player.
- Flip the top card from the draw pile to form the base card.
How to play:
- Base Card:
- The flipped card becomes the base card that players will use to form equations. If you flip an operator, it must be replaced at the end of the draw pile. the starting card must be a number card.
- Players can also add a card beside the base card from their hand to create a double digit number to use as the starting number for their equation. The initial base card must stay the first digit in this new doube digit ‘base’ number.
- For instance, if the base card is 7, and a player has a 2, 9, and + in their hand, they can form the equation: 7 + 2 = 9.
- If the base card is 8 and the player has 0 and 8, they could use 808 as the base number for their equation. With this base and having cards like 0, 0, 2, 6, 8, 8, and a -, they could play: 808 – 6 = 802.
Verbalizing Equations:
- As players lay down their cards to form equations, they should verbally announce the equation. Once they’ve formed a complete equation, they should say “equals” before placing down the resulting number. (there is no = cards)
Continuation:
- The last digit of the result becomes the new base card for the next player’s turn. For example, if the result is 802, then 2 becomes the base number for the next player.
Drawing Cards:
- If a player cannot form a valid equation using their cards, they must draw a card from the pile. After drawing, the player’s turn is over, and play moves to the next player.
Special Cards:
- Plus/Minus Card: Can be used as either a plus or minus, based on the player’s choice.
- Wild Number Card: Represents any single-digit number from 0 to 9, based on the player’s choice.
- Reset Card: Allows the player to cancel the current base card and start an equation with any number card from their hand.
Handling Disputes:
- Players can use a calculator to verify equations. If a player forms an incorrect equation, they must return all their cards to their hand and draw an additional 4 cards as a penalty.
End of Draw Pile:
- If the draw pile is exhausted, reshuffle the discarded cards to form a new draw pile.
Winning:
- The game continues until a player runs out of number cards, making them the winner. If a player still has operaters or special cards in their hand, they can stack them under the last operater used to complete the equation.
Number of Players:
- The game is designed for 2 to 4 players.
Variation for Increased Difficulty:
- For added challenge, players can balance both sides of the equation. For example, with a base card of 2, and cards 3, 9, 4, +, and -, a player can play: 2 + 3 = 9 – 4. This variation encourages deeper mathematical thinking.
Examples of possible equations:
*first card is always the ‘base’ card. Then, the last card of the equation becomes the ‘base’ card for the following player.
**The space in the following examples represents the ‘EQUALS’ (followed by the answer).
*6 becomes the base card for the following player
*3 becomes the ‘base’ card for the following player
*3 becomes the ‘base’ card for the following player
*3 becomes the ‘base’ card for the following player
*5 becomes the ‘base’ card for the following player
For more information, please contact us at [email protected]